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- Jakob Dangarden
- Silent Service
- 5
- 8
- 0
- 99
- 90
- 3
- Murgard
- 5
- Yes
- Normal
- 5
- 150000
- Bully
- Reese
- Liu Zei
- Ravanella
- Lobba
- Garth
- Groggo
- 3
- Yes
- 0
- 2
- 2
- 2
- 3
- 3
- 3
- 4
- 4
- 4
- Yes
- Yes
- Yes
- 0
- 25
- Yes
- 3
- 10
- Yes
- Drunghin
- Yes
- Yes
- No
- Yes
- 5
- 150
- 255
- No
- 1000
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Thanks to Me who registered Usurper!
- \doors\usurper\uscores.ans
- \doors\usurper\uscores.asc
- \doors\usurper\tscores.ans
- \doors\usurper\tscores.asc
- \doors\usurper\wscores.ans
- \doors\usurper\wscores.asc
- \doors\usurper\ascores.ans
- \doors\usurper\ascores.asc
- \doors\usurper\escores.ans
- \doors\usurper\escores.asc
- \doors\usurper\pkiller.ans
- \doors\usurper\pkiller.asc
- \doors\usurper\mkiller.ans
- \doors\usurper\mkiller.asc
- No
- No
- Yes
- 15
- 1
- 5500
- 1
- NEW
- No
- Yes
- Yes
- 350
- YES
- Yes
- 99
- \doors\usurper
- No
- NO
- YES
- NO
- NO
- NO
- NO
- NO
- NO
- NO
- YES
- NO
- NO
- NO
- NO
- NO
- 25
-
-
-
-
- 15
-
- * Line 1 => Sysops name
- * Line 2 => BBS name
- * Line 3 => Number of days to keep items in Player Market (default is 20)
- * Line 4 => Number of days to keep Player Mail (default is 8)
- * Line 5 => Registration Number (0 if unregistered)
- * Line 6 => Daily Number of Dungeonfights (5-99)
- * Line 7 => Days of inactivity before deletion (15-999)
- * Line 8 => NonPlayerCharacters vicious tendencies :
- 0=Passive, 1=Random, 2=Annoying, 3=Persecution
- * Line 9 => Name of Town (max 40 characters)
- * Line 10 => Dungeon difficulty (1-10) 10 is the toughest
- * Line 11 => Display INTRO-menu? (Yes/No)
- * Line 12 => Game-mode (Normal/Soft) "Soft" replaces whorehouse,
- drugs and steriods with more conventional options.
- * Line 13 => Daily Number of Teamfights per player (1-99)
- * Line 14 => Amount of money for new players (100-1,000,000)
- * Line 15 => Name of Weaponshop owner (Tully) [max 20 characters]
- * Line 16 => Name of Armorshop owner (Reese) [max 20 characters]
- * Line 17 => Name of Combat Trainer (Liu Zei) [max 20 characters]
- * Line 18 => Name of Magicshop owner (Ravanella) [max 20 characters]
- * Line 19 => Name of Bank manager (Lobba) [max 20 characters]
- * Line 20 => Name of Inn owner (Garth) [max 20 characters]
- * Line 21 => Name of Mad & Evil Mage (Groggo) [max 20 characters]
- * Line 22 => Quaffing Healing Potions in the Dungeons :
- 1 : Player quaffs potions and then autoattacks monster.
- 2 : Player quaffs potions, and then the monster gets a
- free attack round.
- 3 : Player quaffs potions and can then choose another option.
- * Line 23 => Display monster comments (Y/N)
- * Line 24-33 => How many % of his experience shall a player lose when dying
- in the dungeons (0-25). Example :
- Line [24] : 0 (Players at level 1 -10 lose 0% of their xp)
- Line [25] : 2 (Players at level 11-20 lose 2% of their xp)
- Line [26] : 2 (Players at level 21-30 lose 2% of their xp)
- Line [27] : 2 (Players at level 31-40 lose 2% of their xp)
- Line [28] : 3 (Players at level 41-50 lose 3% of their xp)
- Line [29] : 3 (Players at level 51-60 lose 3% of their xp)
- Line [30] : 3 (Players at level 61-70 lose 3% of their xp)
- Line [31] : 4 (Players at level 71-80 lose 4% of their xp)
- Line [32] : 4 (Players at level 81-90 lose 4% of their xp)
- Line [33] : 4 (Players at level 91-100 lose 4% of their xp)
-
- * Line 34 => Allow players in who have been killed offline (Yes/No)
- * Line 35 => Allow players to attack their teammates (Yes/No)
- * Line 36 => Allow players to resurrect teammates (Yes/No)
- * Line 37 => Maximum level difference for players to attack each other. (0-25)
- (Example : a value of 5 would mean that a level 10 character
- only can attack players with a level of 5 and up...
- a value of 0 means that there are NO LIMITS!)
- * Line 38 => The armor basevalue can now be set freely ( 0-60 % ). A value of
- 10 means that all armors absorb 10% of their armorvalues as base
- value. The higher you set this figure, the more effective the
- armors get (default is 25%).
- * Line 39 => Make NPC characters available in the Dormitory (thus increasing
- the number of opponents available to players) (Yes/No).
- * Line 40 => Number of Player Fights allowed (1-99).
- * Line 41 => Bank interest (1-15 %)
- * Line 42 => Allow NPC:s to create their own teams (Yes/No)
- * Line 43 => Name of Dungeon Complex (Moria, Disney Land....it's up to you)
- * Line 44 => Include NPC:s level raises in the Daily news? (Yes/No)
- * Line 45 => Allow NPC:s to buy new Weapons/Armors for themselves? (Yes/No)
- * Line 46 => Include NPC weapon/armor purchases in the daily news (Yes/No)
- * Line 47 => Allow Teams to fight in the Dungeons (Yes/No)
- * Line 48 => Difficulty for Teams fighting in the dungeons (1-20) 1=easy
- * Line 49 => Maximum numbers of Healing potions a player can carry (1-9999)
- * Line 50 => Maximum number of players allowed in the game (1-255)
- * Line 51 => Allow player to be on more than 1 node simultaneously ? ([Yes]/No)
- * Line 52 => Cost for identification of an Item in Magic Shop (1-9999999)
- * Line 53 => Allow Victor to take defeated players In Hand Eq. (Yes/No)
- * Line 54 => Allow Victor to take defeated players Head Eq. (yes/No)
- * Line 55 => Allow Victor to take defeated players Body Eq. (yes/No)
- * Line 56 => Allow Victor to take defeated players Arm Eq. (yes/No)
- * Line 57 => Allow Victor to take defeated players Fingers Eq. (yes/No)
- * Line 58 => Allow Victor to take defeated players Legs Eq. (yes/No)
- * Line 59 => Allow Victor to take defeated players Feet Eq. (yes/No)
- * Line 60 => Allow Victor to take defeated players Waist Eq. (yes/No)
- * Line 61 => Allow Victor to take defeated players Neck Eq. (yes/No)
- * Line 62 => Allow Victor to take defeated players Face Eq. (yes/No)
- * Line 63 => Allow Victor to take defeated players Shield (yes/No)
- * Line 64 => Allow Victor to take defeated players On Hands Eq. (yes/No)
- * Line 65 => Allow Victor to take defeated players Around Body Eq (yes/No)
- * Line 66 => Allow Victor to take defeated players Inventory Eq. (yes/No)
- * Line 67 => Automatic Maintenance? (YES/no)
- * Line 68 => Resurrect Dead Players at maintenance? (yes/NO)
- * Line 69 => Credits to user(s) helping out registering Usurper
- * Line 70 => Path and name of ANSI score file (none is created if left blank)
- * Line 71 => Path and name of ASCII score file (none is created if left blank)
- * Line 72 => Path and name of ANSI Team score file
- * Line 73 => Path and name of ASCII Team score file
- * Line 74 => Path and name of ANSI Weapon score file
- * Line 75 => Path and name of ASCII Weapon score file
- * Line 76 => Path and name of ANSI Armor score file
- * Line 77 => Path and name of ASCII Armor score file
- * Line 78 => Path and name of ANSI Equipment score file
- * Line 79 => Path and name of ASCII Equipment score file
- * Line 80 => Path and name of ANSI "Player Killers" score file
- * Line 81 => Path and name of ASCII "Player Killers" score file
- * Line 82 => Path and name of ANSI "Monster Killers" score file
- * Line 83 => Path and name of ASCII "Monster Killers" score file
- * Line 84 => Create defined score files upon exit of Usurper (YES/no)
- * Line 85 => Allow losers from Beer Drinking Competition to play again (YES/no)
- * Line 86 => Allow losers from Brawls to play again (YES/no)
- * Line 87 => Time Limit for players every day (1-9999, 0=time is read from dropfile)
- * Line 88 => NPC players buying strategy. 1-5 (1=sloppy...5=very carefully).
- A higher value gives you longer maintenance sessions.
- (The Non Player Characters are buying new equipment)
- * Line 89 => Town Reward. The sum of money a gang gets for controlling
- the town. Default value is 5,000.
- Example :
- Bill (level 10 warrior) and Bull (level 3 cleric) holds
- the town. With the default value of 5,000 gold coins the
- sum to share would be :
- (10 * 5,000) + (3 * 5,000) = 65,000
- ------------------------------------
- The sum is then split equally between the two members.
- Giving them 32,500 gold coins each.
- * Line 90 => Shall players lose experience points (XP) after losing a
- player versus player fight? :
- 0 = No (default)
- 1 = Yes (both offline and online players)
- 2 = Yes (but only online players)
- 3 = Yes (but only offline players)
- If you set this option to 1,2 or 3 then the same values are used
- as in the dying in the dungeons options (line 24-33).
- * Line 91 => Game mode : OLD or NEW
- OLD gives the player only one weapon and one armor.
- NEW gives the player the choice of different kinds of armor
- (leg, head, feet, body...etc etc).
- This switch can be toggled in the middle of a game. But it is
- not recommended.
- * Line 92 => Allow players killed in online battles to play more that day?
- ([Yes]/No)
- * Line 93 => Include NonPlayerCharacters (NPCs) in external score files?
- ([Yes]/No)
- * Line 94 => Allow Computer Controlled teams to attack other gangs?
- ([Yes]/No)
- * Line 95 => Maximum level superiority for attacking gang. (1-5000)
- * Line 96 => Allow fake players to enter game (YES/no)
- * Line 97 => Use Filelocking? ([Yes]/No)
- * Line 98 => Check other node interaction how often? (every x second) :
- (enter a value between 4..25, default is 5)
- * Line 99 => Semaphore path. Important for multiline BBS.
- This field specifies the directory where temporary and
- static files used for multi-node operations are stored. A
- RAM disk is highly recommended.
- The directory specified here should be the drive and path to
- a directory on a disk (preferably a RAM disk).
- If you leave this field blank the semaphore files will be
- created in the Usurper \DATA directory.
- * Line 100 => Allow "one man teams" to attack other teams (default YES)
- * Line 101 => Allow Hand Equipment in game (YES/no)
- * Line 102 => Allow Head Equipment in game (YES/no)
- * Line 103 => Allow Body Equipment in game (YES/no)
- * Line 104 => Allow Arm Equipment in game (YES/no)
- * Line 105 => Allow Left Finger Equipment in game (YES/no)
- * Line 106 => Allow Right Finger Equipment in game (YES/no)
- * Line 107 => Allow Leg Equipment in game (YES/no)
- * Line 108 => Allow Feet Equipment in game (YES/no)
- * Line 109 => Allow Waist Equipment in game (YES/no)
- * Line 110 => Allow 1 Neck Equipment in game (YES/no)
- * Line 111 => Allow 2 Neck Equipment in game (YES/no)
- * Line 112 => Allow Face Equipment in game (YES/no)
- * Line 113 => Allow Shield in game (YES/no)
- * Line 114 => Allow Around Body Equipment in game (YES/no)
- * Line 115 => Allow Secondary Weapon in game (YES/no)
- * Line 116 => Number of days to keep Wanted Posters (default is 20)
- * Line 117 => Daily News file (ASCII)
- * Line 118 => Daily News file (ANSI)
- * Line 119 => Yesterdays News (ASCII)
- * Line 120 => Yesterdays News (ANSI)
- * Line 121 => Minimum player level to attempt to usurp the throne (def=15)
-